Welcome to COMAND
COMAND – Connected Media Application Design and Delivery is part of the Enterprise Ireland's Technology Gateway Program (TGP) , a nationwide resource for industry based in the IoTs delivering solutions on near to market problems for industrial partners.
COMAND is working with a range of SME’s & Multinationals across various industries in the IT, Software and Connected Media Fields and whose AIT's Software Research Institute(SRI) based researchers have extensive experience working with industry and other academic collaborators worldwide.
Designed to act as the ‘R&D arm’ of companies, the COMAND Technology Gateway will focus on
• Delivering technology solutions through collaborative projects with its research teams
• Providing technology solutions for Irish industry close to their market needs.
• Offering open access points for industry of all sizes.
• Act as a portal to the wider resources in the Irish research infrastructure.
COMAND is based on the conviction that the convergence of a number of key technologies over the next 3-5
years will greatly impact patterns of media consumption and will enable novel forms of personalised and
real-time media-based interaction between humans and technology and in turn this will create both
challenges and opportunities for companies in the COMAND industrial base across a wide range of
COMAND ("Connected Media Applications- Development and Delivery") concentrates on the research and
development of prospective interactive media technologies, based at the SRI Athlone Institute of Technology focuses on Cross Platform Applications, Mobile Media Cloud and 3D Sensing. These technologies are complementary and will combine to create the opportunity for new and innovative forms of "connected media" (personalised, real-time interactive) applications in a wide range of commercial fields including telecoms, gaming, TV, e-health, e-learning, e-tourism, e-retailing, entertainment and digital marketing.
Media consumption – through TV, gaming, entertainment and media. – will occur on many different device types, including smartphones, connected TVs, tablets, PCs and games consoles. Media viewing has already become a shared experience involving interaction with friends through social networking and across multiple devices.
Cloud technologies will lead to new ways of deploying and delivering media services at scale and will particularly enable new possibilities for media delivery on mobile devices via the "mobile media cloud". Applications include use of the cloud for media storage with services such as Dropbox and iCloud. The trend is also evident in the enterprise space with cloud-based video conferencing and unified communications. Many other media applications are also forecast to be offered from the cloud.
Personalised real-time media-based interaction with technology will be enabled through the combination of multi-modal sensing technologies and machine intelligence.
Embedding these technologies in distributed, networked, media devices will create many opportunities in a wide variety of applications areas, including health, retail, education and automotive applications. Intel, for example, has recently established a multimillion-dollar research programme in this space in Carnegie-Mellon.
Example applications based on these technologies include personalised programme schedules with Connected TV, multimodal interaction through voice and touch in a tourism multimedia kiosk, gesture-based interaction with 3D objects in a "virtual" museum and large screen gender-based product offerings in a retail setting through the use of computer vision.
COMAND will conduct research in the following areas to support digital media innovation research themes to support our industry base:
Media Delivery Platforms
This research area investigates approaches to
ensure media delivery with high QoE with a
particular emphasis on cloud-based media delivery.
Specific topics include media transmission and
adaptation mechanisms and protocols, cloud
architectures to ensure optimised mobile media
delivery, cloud media processing to augment media
delivery, collab-orative platforms for immersive
media, multi-media service composition
This research area investigates how emerging
interaction technologies can be applied to develop
smarter forms of human-technology interaction in
Specific topics include the use of natural user inter-
faces technologies and augmented reality (AR) to
improve user interfaces to digital systems(in health, e-learning, TV, etc.), the use of data stream mining to adapt system response to users.
Cross Platform Media Application
The multiplicity of platforms and arising device
heterogeneity means that app(lication) creators
have to develop many variants i.e. "cross platform",
if they want to address all markets.
The problem is not confined to smart phones, but
includes tablets, games consoles,set top boxes and, recently,
connected TV. This theme researches the use of
web/browser-based development environments
using HTML5 media features as a solution to the